The small bit of combat I played through was enjoyable. So far I don't feel the same with Tides.Īs for the good stuff I LOVE the music and the atmosphere so far. I like many of the character models in Pillars in addition to all the cool looking equipment that game has. I see a whole bunch of character models and none of them stand out to me in a good way. I'm not sure if I'm describing it correctly. There also seems to be this weird blurry quality to them. Yet ANOTHER issue I have is with the character models. I also noticed some dialogue lag and a slight delay or "ramp up" time to move when you click on a location. Yes I know I don't HAVE to reload and I'm ok with failing stat checks from time to time, but not with a 90% chance tbh. I'm early into the game but I've already failed a 90% roll a few times. It feels like the game promotes save scumming with percentage based stat checks. I'm exaggerating a bit, but you get the point.Īnother issue I have is with the stats and effort mechanics. I don't want to be bombarded by in-depth descriptions of everything single object and person in all of existence. I LOVE reading in games, but it has to get to the point. I didn't like it in Pillars and I think there's even more of it in Tides. There is soooo much descriptive writing and I have to admit I'm not a fan of that. While I would not make a big deal about it (core gameplay being more important), I do agree about the blandness of the UI, and that is nice when the aesthetics of the UI fit thematically with the game, by for example, making one's game journal and such appear to be written on scrolls in a fantasy RPG, as was done in BG: one of many little details the IE games got right and that were neglected by many of their would-be successors. Personally I never liked PST as much as BG or IWD, mainly due to its often questionable combat and encounter design, but it was certainly memorable, and a major landmark in the history of RPGs. For many years it seemed RPGs (at least the major professionally produced ones) had been all but taken over by what were actually semi-action games. Even if it is not perfect, I am pleased to see there is still a willingness to make very dialgoue-intensive/role-play heavy games like this. It is a pity if Tides of Numenera does not compare to its inspiration, but hardly surprising, as the Infinity Engine games set a very high bar.
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